About me

Born an Asian stereotype, I emerged from the womb with an abacus in one hand and a textbook in the other. Dux scholar in primary school and honours student in high school, I was destined to become a doctor/lawyer/actuary. After completing a maths degree, my heart kicked me in the face, putting me through two-thirds of an art degree before dropping out with a diploma to follow my desire to work in game dev. I play violin and piano and, to complete the stereotype, am abysmal at sports (although that doesn't stop me from trying).

I see you!

Drop me a mail! I enjoy receiving critique, sharing knowledge, networking with other artists and game developers, and talking to students and enthusiasts about developing their game dev chops.

Game work experience


Education

  • 2011 Several workshops, online and offline, including anatomy, character design, and game-ready 3D.
  • 2011 Bachelor of Arts (Visual Communication),
    The Open Window (left after 2 years with diploma to work in games).
  • 2008 Bachelor of Science (Applied Mathematics, Mathematical Techniques),
    The University of the Witwatersrand.

Skills

  • In 3D I'm proficient with 3ds Max, Softimage, Mudbox, ZBrush and mental ray. Photoshop is my preferred software for textures and digital painting. I have production experience creating full asset pipelines, from painting concepts, to high and low poly models, game UVs, painting textures, rigging and animation, as well as writing shaders (hlsl) and tools (C# and python).

  • Much of my BSC was spent working with Matlab and Mathematica, and my final paper was an analysis of Brownian motion (comparing the derivations of Einstein and Langevin) with a 3D simulation written in Python. Although I don't consider myself a programmer, I do have undergraduate knowledge of programming logic and mathematics.

Previous games

  • Bladeslinger (2012) - Artist at Luma Arcade
  • Racer (2011) - Artist, Programmer at Luma Arcade

Student Awards - 2011

  • Top Student Overall Year II (TOW)
  • Top student: 3D Animation II (TOW)
  • Top student: Game Design II (TOW)
  • Top student: Motion Design II (TOW)

Student Awards - 2010

  • Top Student Overall Year I (TOW)
  • Top student: Communication Design I (TOW)
  • Top student: Interactive Media Design I (TOW)
  • Top student: Photography I (TOW)
  • Top student: Visual Culture I (TOW)

Communities